Gamification is a Game Changer

At Propelon, we’re committed to the principle that drove our founding: when you solve engagement and accountability, you unlock your organization’s full potential. Our platform turns this principle into reality, every day, for businesses around the world.

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10
Apr, 2025

Gamification is a Game Changer

We’ve had some very interesting discussions with thought leaders across the country recently about how they are handling today’s digital transformation to the new digital normal. One thing in particular is on everyone’s mind: How do you keep remote workers engaged and motivated?

Gamification is one of the most powerful ways to do that, so it’s no surprise that analysts estimate that the global gamification market will grow by $172.4 billion by 2030*. Why is gamification so powerful? It appeals to both the intellect and emotions, or as we like to say, hearts and minds, motivating people through rewards and recognition. This is especially important with a distributed workforce for fostering teamwork and reinforcing desirable behaviors—not to mention giving managers better visibility into how each person is doing on specific tasks and goals.

Gamification also helps solve one of CEOs toughest ongoing dilemmas– how to get thousands of employees or partners to align with their strategic journey. In every sense, gamification is  a game-changer for an organization’s digital transformation. We’ve seen too many digital transformation initiatives stall because they are typically driven by leaders as a top-down strategy. Real transformation happens when everyone in the organization is engaged and invested, and gamification is an ideal way to do that.

One of Propelon’s customers has seen dramatic results by using gamification. A few months after implementing Propelon, this Fortune 100 company discovered that employees were much more efficient and effective, producing higher quality work. In fact, they were so motivated by the gamified competition that many were proactively working on goals beyond their normal duties in order to accumulate points.

Propelon’s Gamification Patents

Our Founder, Mahesh Rao has always believed in the value of gamification as a tool for changing behavior. He applied for his first gamification patent in 2013 and now holds 16 U.S. and International patents overall.

*Research and Markets, Gamification – Global Strategic Business Report, Global Industry Analysts, Inc, 2025

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ABOUT Propelon

Propelon’s story began with a common problem: even the most brilliant strategies often fail in execution. Founder Mahesh Rao, a seasoned executive consultant, spent decades advising Fortune 500 leaders on their toughest business challenges. While helping a senior executive develop a compelling growth strategy, Mahesh witnessed firsthand how a well-crafted plan could falter without effective execution. This experience, repeated with other clients, sparked the vision for Propelon: a cloud-based platform designed to bridge the gap between strategy and action, empowering businesses to turn their visions into measurable results.

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